Avernus Rising - Wizards of the Coast

17 Sep 2019 ... D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, ... Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other ... Battlerager/Bladesinger Race .

Avernus Rising - Wizards of the Coast - Related Documents

Avernus Rising - Wizards of the Coast

17 Sep 2019 ... D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, ... Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other ... Battlerager/Bladesinger Race .

errata: sword coast adventurer's guide - Wizards of the Coast

ERRATA: SWORD COAST ADVENTURER'S GUIDE. This document ... Adventurer's Guide. The changes appear in ... Bladesinger Styles (p. 142). In the “Bird” ...

3 25 ft. - Wizards of the Coast

... down upon the Eldreth. Veluuthra, who chased me from the Ardeep Forest. ... her favored terrain (forest), her proficiency bonus is doubled if she is using a skill ...

OGL and SRD - Wizards of the Coast

Content: Dungeons & Dragons, D&D, Player's. Handbook ... decide how old your character is at the start of the game. ... your choice. Note these languages on your character sheet. Choose your languages from the Standard ... otherwise do, such as craft or repair an item, forge a document, or pick ... Hammer and anvil. Hera ...

D DUES FOR R THE E DE EAD - Wizards of the Coast

This adventure is official for D&D Adventurers League play. The D&D Adventurers ... party has immediate access to a raise dead or revivify spell, or similar magic. ... prefer to rent a banquet room in an inn or host the banquet in their homes, but ...

introduction - Wizards of the Coast

The Forge of Fury, written by Richard Baker, was pub- lished in 2000 shortly after The Sunless Citadel. Char- acters who succeeded in that mission and advanced ...

UA Artificer DDB - Wizards of the Coast

use alchemist's supplies to create a potent elixir, calligrapher's ... power on an ally's armor, or tinker's tools to ... a new metal or discovering a source of elemental ... Constitution modifier per artificer level after. 1st ... Tiny construct, neutral.

UA Into the Wild - Wizards of the Coast

at the heart of Nentir Vale. Patrols from Fallcrest help keep the area's organized threats in check, but monsters often make forays out from the. Cloak Wood.

Dragonmarks - Wizards of the Coast

option from the D&D world of Eberron that can ... of the game and aren't permitted in D&D Adventurers. League events. ... Aberrant marks always have flaws.

Intro (.pdf) - Wizards of the Coast

elcome to Tales from the Yawning Portal. Within this book you will find seven of the deadliest dungeons from the history of D&D, updated for the current edition of ...

Psionics - Wizards of the Coast

As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their potential when your psychic knives first appeared.

the Nine Hells - Wizards of the Coast

But every true. D&D fan knows that you'll run into fireballs and spined devils on the plains of Avernus, that Geryon was once the lord of Stygia, and that gelugons— ...

Elfhunt - Wizards of the Coast

Elfhunt is an adventure set in the Jungles of Chult in the Forgotten Realms. It is a standalone adventure for 5th level characters. The ideal party size is five.

preface - Wizards of the Coast

from the wizard Elminster, the old sage of Shadowdale, who occasionally found his way through a portal be- tween Faerûn and our world and into Ed's living ...

The Hangover - Wizards of the Coast

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, ... failed the save, the scenario begins.

Out of the Abyss - Wizards of the Coast

guidelines on how to distribute permanent magic items. ... manner costs the character 1,000 gp. ... Although Shuushar is by far the most sane, stable, and.

Of Ships and the Sea - Wizards of the Coast

draft form, usable in your D&D campaign but not ... hit points. Actions. This part of the stat block specifies what the ship can do on its turn, using its special actions ...

Waterdeep - Wizards of the Coast

30 Aug 2018 ... D&D Adventurers League Frequently Asked Questions v8.1. 2. Table of Contents. Part 1. Welcome to the ... We Found a Deck of Many Things .

Sidekicks - Wizards of the Coast

play and level up a sidekick in DUNGEONS &. DRAGONS. The rules presented here take a creature with a low challenge rating and give it levels as you gain ...

Rulebook - Wizards of the Coast

The following market half-decks are included in the Tyrants of the Underdark game: Drow. The Drow deck features streamlined cards at lower influence costs.

Eberron - Wizards of the Coast

21 Sep 2018 ... D&D Adventurers League Eberron campaign. Deities. You character may worship any deity or faith listed in Wayfinder's Guide to Eberron.

Dungeon! - Wizards of the Coast

Wizards of the Coast, dungeons & dragons, D&D, Dungeon!, and all other Wizards of the ... are in the game, players take turns, selecting 1 Spell card at a time,.

rules - Wizards of the Coast

All collected noble cards are left faceup on the table at all times. Draw an action card (whether or not you played one). Page 7 ...

Cleric - Wizards of the Coast

to stave off a creature's death, though they refuse to use such magic to extend a creature's lifespan beyond its mortal limits. Grave Domain Spells. Cleric Level ...

Untitled - Wizards of the Coast

The Icewind Dale Trilogy. The Crystal ... wilderness known as Icewind Dale; and a hundred of her war- riors and ... dwellers. That was the only seam in Baenre's armor, the only ... lowering her gaze and looking thoroughly, pathetically broken.

Errata - Wizards of the Coast

er's Handbook (5th edition) of Dungeons. & Dragons. All the updates here appear ... [New] Color Spray (p. 222). In the second paragraph, “until the spell ends” is ...

Artificer - Wizards of the Coast

9 Jan 2017 ... not legal in D&D Adventurers League events. ... As an artificer, you gain the following class ... “Equipment,” in the Player's Handbook for.

player's guide - Wizards of the Coast

4 Mar 2016 ... The D&D Adventurers League Player's Guide is a ... D&D Player's Handbook™ (all rules except rolling abil- ... Bladesinging arcane tradition.

The Risen Mists - Wizards of the Coast

Monster Manual III (v3.5) by Skip Williams, Monte Cook,. Jonathan ... Dark, unnatural storms keep appearing ... between the Material Plane and the Shadowfell.

theros beyond death - Wizards of the Coast

131 Dreamstalker Manticore. 132 Escape Velocity ... 100 Grim Physician. 101 Hateful Eidolon ... 8 Dawn Evangel. 9 Daxos ... 36 Sentinel's Eyes. 37 Shatter the ...

escapefrom elturgard - Wizards of the Coast

Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, ... open the door concealed by the font and alerts the bandits.

Psionics & the Mystic - Wizards of the Coast

not legal in D&D Adventurers League events. This month, Unearthed Arcana returns to the mystic character class and the rules for psionics. Based on the ...

Shadows over the Moonsea - Wizards of the Coast

Welcome to Shadows over the Moonsea, a D&D. Expeditions. TM ... Day 17 (night): Ixas and the Cult of the Dragon attack. ... While he strongly recommends against anyone going to the ... Tiamat, the deity of evil dragons and greed. It is ... orm abates. For a iver of Selune sh of you is the shi ongboat takes o t reptile. A terrib.

Elemental Evil - Wizards of the Coast

unleash destruction on Mulmaster. PLAY PROGRAMS. The D&D Adventurers League has three play programs through which adventures are distributed. Each.

Subclasses, Part 1 - Wizards of the Coast

aura of purity, banishment. 17th hold monster, hallow. Channel Divinity. 3rd-level Oath of the Watchers feature. You gain the following Channel Divinity options.

Basic Rulebook - Wizards of the Coast

In the Magic™ game, you are counted among the elite spellcasters of the Multiverse—the Planeswalkers. Some are friends and others are foes. All wield ...